UNO Flip is a new twist to the classic UNO game with double-sided cards. It adds new challenges where you’ll need to make quick decisions and smart moves on both the Light and Dark sides of the game. Whether you’re new to UNO Flip or just want a quick refresher, this guide will help you learn the rules, gameplay, and strategies to play like a champion. Let’s get ready to dominate the game!
What is UNO Flip?
UNO Flip is a version of UNO with double-sided cards. Each card has a Light side and a Dark side. The game flips between these sides based on special cards, making the gameplay dynamic and unpredictable.
Light Side of UNO Flip
The Light side works like classic UNO, with familiar cards and rules. It has the usual red, blue, green, and yellow cards, along with some special action cards. Instead of the usual Draw Two card and Wild Draw Four card, there’s a Draw One card, and a Wild Draw Two card respectively.
Additionally, each color has Flip cards that can switch the game to the Dark side, adding a new twist to the game.
Dark Side of UNO Flip
The Dark side is more intense, with powerful cards that can change the game completely. It includes pink, teal, purple, and orange cards, along with special action cards like Draw Five, Wild Draw Color, and Flip cards.
Setting Up UNO Flip
To play UNO Flip, you’ll need the UNO Flip deck. The deck has double-sided cards with a Light side and a Dark side. Here’s how to set it up:
- Shuffle the deck and deal 7 cards to each player.
- Players hold their cards with the Light side facing them.
- Place the rest of the cards in the center as the draw pile, with the Light side facing down.
- Flip the top card from the draw pile to start the discard pile.
- The player to the left of the dealer begins the game.
To set up UNO Flip, you'll need to understand the types of cards in the deck. For more details on the different Card Types in UNO , check out our article that breaks down each card and its role in the game.
Rules for Playing UNO Flip
UNO Flip takes the classic UNO gameplay to the next level with a double-sided deck that switches between a Light and Dark Side. Here’s how it works:
Light Side
The Light side is the regular side of the card. It has numbers (0-9) and colors (red, blue, green, and yellow). To play, match a card by number, color, or symbol. If you don’t have a matching card, draw one from the draw pile. If it matches, play it. If not, your turn is over.
Light Side Special Action Cards
- Skip: The Skip card lets you skip the next player’s turn.
- Reverse: This card changes the direction of play, which can disrupt your opponents’ strategies.
- Draw One: When you play the Draw One card, the next player must draw a card from the draw pile and skip their turn. You can only play this card if it matches the color of the top discard pile card, or if it’s placed on a previous Draw One card of any color. If this card appears as the first card at the start of the game, the first player must draw a card and skip their turn.
- Wild: The regular Wild card lets you choose the next color to play. It also gives you control of the game’s flow.
- Wild Draw Two: This card forces the next player to draw 2 cards and skip their turn, adding both strategy and chaos to the game.
The Flip Card
The Flip card changes the game completely. You can only play this card on top of a matching color card or another Flip card. When you play it, the game switches from Light to Dark, flipping every card in the draw pile, discard pile, and players’ hands to the other side.
This new flip side will stay in place until another Flip card is played. You can also play a Flip card even if you draw it at the very start of the game.
Dark Side
The Dark Side is more challenging than the Light Side. It has cards with higher penalties and stronger effects, along with new symbols and actions that can change how the game is played. The game always starts on the Light Side, so a Dark Side card never begins the game.
Dark Side Special Action Cards
- Draw Five: When you play this card, the next player must draw 5 cards from the draw pile and skip their turn. You can only play it on a card with the same color or on another Draw Five card in the discard pile.
- Skip Everyone: Skip Everyone is different from the Light Skip card. When you play it, all other players are skipped, and you get another turn. You can only play this card on a matching color card or another Skip Everyone card, regardless of color.
- Reverse: The Reverse card works the same in both Light and Dark modes. When played, it switches the direction of play.
- Wild: Like the Wild card on the Light Side, this card lets you choose any color you want to continue playing. You can play it even if you don’t have any matching cards in your hand.
- Wild Draw Color: This card lets you choose a color, and the next player must draw cards until they get a card of that color, missing their turn. You can only play this card if you don’t have a matching color card in your hand. It’s risky because an opponent can challenge you to show your cards. If you’re caught lying, you must draw cards until you get the chosen color. If you’re honest, the challenger must draw the chosen color plus two extra cards.
The Flip Card
The Dark Flip card works like the Light Flip card. When played, all cards flip from the dark side to the light side, including the draw pile, discard pile, and players’ hands.
You can only play this card on a matching color card or another flip card, and it won’t change back until another flip card is played.
Winning and Scoring in UNO Flip
Just like regular UNO, the goal is to be the first to get rid of all your cards. After each round, count the points for the cards left in your opponents’ hands. Scoring follows the side where the game ended. For example, don’t count Draw One cards if the game ended on the Dark Side. Here’s how scoring works:
- Number Cards: Worth their face value (For instance, a number 2 card is worth 2 points).
- Draw One: 10 points.
- Skip, Reverse, Draw Five, Flip: Worth 20 points each.
- Skip Everyone: 30 points.
- Wild Cards: 40 points.
- Wild Draw Two: 50 points.
- Wild Draw Color: 60 points.
The game continues until one player reaches 500 points. You can set a different target to make the game shorter or longer.
Expert Tips for Playing UNO Flip
- Keep track of your cards on both the Light and Dark sides.
- Save powerful cards like Draw Five, Skip Everyone, and Wild Draw Color for critical moments to gain an advantage.
- Playing a Wild Draw Color card can be risky if your opponent challenges you, so use it wisely.
- Focus on the most commonly played colors to increase the chances of having a playable card when it’s your turn.
- Adjust your strategy depending on whether the game is on the Light or Dark side. The Dark side has more penalties, so play cautiously.
- If possible, save a strong action card for your last play to maximize points against your opponents.
- Play the Flip card to escape tough situations, or surprise opponents who are close to winning.
As you get more experienced, you’ll want to keep track of both sides of the deck and make smart moves. Check out our guide on UNO Flip Rules to get a deeper understanding of how both sides of the cards can change your strategy.
If you're interested in other UNO variations, such as UNO Attack Rules or UNO Dare Rules , we have in-depth articles that will give you extra insights into the game.
Conclusion
UNO Flip adds an unexpected twist to the classic UNO game with double-sided cards and strategic gameplay. By learning the rules and using strategic moves, you can surprise your friends and enjoy every moment of the game. Gather your friends, flip the deck, and get ready for a game night full of surprises and fun!
Check out the Uno Game Variations & Special Editions guide to explore all the exciting game variations of UNO
FAQs
Can UNO Flip end on the Dark Side?
Yes, UNO Flip can end on the Dark Side. The game switches between the Light side and Dark side as you play. If the last card you play is from the Dark Side, then the game ends there.
What is the dark side of UNO Flip?
The Dark Side of UNO Flip is one of the two sides of the cards in the game. The Dark Side has special cards that can make the game more exciting and unpredictable. These cards include powerful actions like Draw Five which forces the next player to pick up five cards, Skip Everyone which skips all the players and gives you an extra turn and Wild Draw Color which changes the color and makes the next player draw four cards.
Can we stack +5 in UNO Flip?
No, you can’t stack a +5 card in UNO Flip. When someone plays a Draw Five card, the next player must pick up five cards and skip their turn. You cannot add another Draw Five or any other draw card on top to increase the number of cards drawn. Each Draw Five card must be followed by just the number of cards stated on the card.
Can we end UNO Flip with a power card?
Yes, you can end UNO Flip with a power card. If your last card is an action card, like Reverse, Skip, or Draw Five, you can play it to finish the game. However, any actions linked to that card will still apply. For example, if your last card is Draw Five, the next player will still have to draw five cards, even though the game has ended.
Can you hide your cards in UNO Flip?
No, you can’t hide your cards in UNO Flip. Players must hold their cards with the Light side facing up. This way, everyone knows which side is being played. Keeping cards visible makes the game fair for everyone.
Can you stack wilds in UNO Flip?
No, you can’t stack Wild cards in UNO Flip. Each Wild card must be played on its own turn. If someone plays a Wild Draw Color or Wild Draw Five, the next player must follow the rules of that card without adding another Wild on top. This keeps the game fair and simple.